Demo - V1.05
BULLET CHAIN - Vessels » Devlog
DEMO - V1.05
- Gave ball more polygons (zoodie)
- Fixed grammar mistake on The Reaper
- Orthogonal movement vector is no longer zeroed if you would move into a wall. A.k.a if you walk diagonally into a wall you will now move along it rather than stopping
- Added the option to skip the Boss Progress and Resurrection cutscenes by pressing Enter
- Added an option to auto skip skippable cutscenes when possible, just to avoid some unnecessary button presses
- Slight increase to slide speed to balance out it's loss as the primary way of generating in air momentum
- Removed animation lock on Medium enemy grab
- Added proper in air orthagonal movement control
- Added Speedrun timer, needs to be toggled on in Settings
- Power Reshape on Weather Cards, effects are now centralized around the Player. Damage values adjusted accordingly.
- Change to Tornado Buff Effect
- Rework of Divine Malice
- Lightning on Titan Sky Beam attack no longer does damage/no longer gives player the Struck By Lightning buff
- Fixed bug with Res card being permanently lost till game restart on use
- Fixed bug with Wraith attack not reseting it's damage. This meant it could only damage you once.
- Removed Magnetic
- Added new card, Revenge
This will likely be the build put up on Steam as the demo!
Files
BulletChainVesselsDemoV1.05.zip 95 MB
3 hours ago
Get BULLET CHAIN - Vessels
BULLET CHAIN - Vessels
"Use Your Enemies" Deckbuilding FPS
| Status | In development |
| Author | EmeraldRailgun |
| Genre | Action |
| Tags | Deck Building, Difficult, FPS, Low-poly, Movement Shooter, Pixel Art, Singleplayer |
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